this list includes all abilities available in the fourth gen. games. please post on the forums if anything is missing.
A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
- adaptabililty - powers up moves of the same type
- aftermath - damages the foe landing the finishing hit
- air lock - eliminates the effects of weather
- anger point - raises attack upon taking a critical hit
- anticipation - senses the foe's dangerous moves
- arena trap - prevents the foe from fleeing
- bad dreams - reduces a sleeping foe's hp
- battle armor - the pokemon is protected against critical hits
- blaze - powers up fire-type moves in a pinch
- chlorophyll - boosts the pokemon's speed in sunshine
- clear body - prevents the pokemon's stats from being lowered
- cloud nine - eliminates the effects of weather
- color change - changes the pokemon's type to the foe's move
- compoundeyes - the pokemon's accuracy is boosted
- cute charm - contact with the pokemon may cause infatuation
- damp - prevents combatants from self-destructing
- download - adjusts power according to the foe's ability
- drizzle - the pokemon makes it rain if it appears in battle
- drought - the pokemon makes it sunny if it is in battle
- dry skin - reduces hp if it is hot. water restores hp
- early bird - the pokemon awakens quickly from sleep
- effect spore - contact may paralyze, poison, or cause sleep
- filter - powers down super-effective moves
- flame body - contact with the pokemon may burn the foe
- flash fire - powers up fire-type moves if hit by a fire move
- flower gift - powers up party pokemon when it is sunny
- forecast - allows Castform to transform with the weather
- forewarn - determines what moves the foe has
- frisk - the pokemon can check the foe's held item
- gluttony - encourages the early use of a held berry
- guts - boosts attack if there is a status problem
- heatproof - weakens the power of fire-type moves
- honey gather - the pokemon may gather honey from somewhere
- huge power - raises the pokemon's attack stat
- hustle - boosts the attack stat, but lowers accuracy
- hydration - heals status problems if it is raining
- hyper cutter - prevents the attack stat from being lowered
- ice body - the pokemon regains hp in a hailstorm
- illuminate - raises the likelihood of meeting wild pokemon
- immunity - prevents the pokemon from getting poisoned
- inner focus - the pokemon is protected from flinching
- insomnia - prevents the pokemon from falling asleep
- intimidate - lowers the foe's attack rate
- iron fist - boosts the power of punching moves
- keen eye - prevents the pokemon from losing accuracy
- klutz - the pokemon can't use any items
- leaf guard - prevents status problems in sunny weather
- levitate - gives full immunity to all ground-type moves
- lightningrod - the pokemon draws in all electric-type moves
- limber - the pokemon is protected from paralysis
- liquid ooze - inflicts damage on foes using any draining move
- magic guard - the pokemon only takes damage from attacks
- magma armor - prevents the pokemon from becoming frozen
- magnet pull - prevents steel-type pokemon from escaping
- marvel scale - boosts defense if there is a status problem
- minus - boosts special attack if another pokemon has Plus
- mold breaker - moves can be used regardless of abilities
- motor drive - raises speed if hit by an electric-type move
- multitype - changes type to match the held plate
- natural cure - all status problems are healed upon switching out
- no guard - ensures the pokemon and its foe's attacks land
- normalize - all the pokemon's moves become the normal-type
- oblivious - prevents the pokemon from becoming infatuated
- overgrow - powers up grass-type moves in a pinch
- own tempo - prevents the pokemon from becoming confused
- pickup - the pokemon may pick up items
- plus - boosts special attack if another pokemon has Minus
- poison heal - restores hp if the pokemon is poisoned
- poison point - contact with the pokemon may poison the foe
- pressure - the pokemon raises the foe's pp usage
- pure power - boosts the power of phsyical attacks
- quick feet - boosts speed if there is a status problem
- rain dish - the pokemon gradually recovers hp in rain
- reckless - powers up moves that have recoil damage
- rivalry - raises attack if the foe is of the same gender
- rock head - protects the pokemon from recoil damage
- rough skin - inflicts damage to the foe on contact
- run away - enables sure getaway from wild pokemon
- sand stream - the pokemon summons a sandstorm in battle
- sand veil - boosts the pokemon's evasion in a sandstorm
- scrappy - enables moves to hit ghost-type foes
- serene grace - boosts the likelihood of added effects appearing
- shadow tag - prevents the foe from escaping
- shed skin - the pokemon may heal its own status problems
- shell armor - the pokemon is protected against critical hits
- shield dust - blocks the added effects of attacks taken
- simple - the pokemon is prone to wild stat changes
- skill link - increases the frequency of multi-strike moves
- slow start - temporarily halves attack and speed
- sniper - powers up moves if they become critical hits
- snow cloak - raises evasion in a hailstorm
- snow warning - the pokemon summons a hailstorm in battle
- solar power - boosts special attack, but lowers hp in sunshine
- solid rock - powers down super-effective moves
- soundproof - gives full immunity to all sound-based moves
- speed boost - the pokemon's speed stat is gradually boosted
- stall - the pokemon moves after even slower foes
- static - contact with the pokemon may cause paralysis
- steadfast - raises speed each time the pokemon flinches
- stench - the stench helps keep wild pokemon away
- sticky hold - protects the pokemon from item theft
- storm drain - the pokemon draws all water-based moves
- sturdy - the pokemon is protected against one-hit-ko attacks
- suction cups - negates moves that force switching out
- super luck - heightens the critical-hit ratios of moves
- swarm - powers up bug-type moves in a pinch
- swift swim - boosts the pokemon's speed in rain
- synchronize - passes on a burn, poison, or paralysis to the foe
- tangled feet - raises evasion if the pokemon is confused
- technician - powers up the pokemon's weaker moves
- thick fat - raises resistance to fire- and ice-type moves
- tinted lens - powers up 'not very effective' moves
- torrent - powers up water-type moves in a pinch
- trace - the pokemon copies the foe's ability
- truant - the pokemon can't attack on consecutive turns
- unaware - ignores any change in ability by the foe
- unburden - raises speed if held item is used
- vital spirit - prevents the pokemon from falling asleep
- volt absorb - restores hp if hit by an electric-type move
- water absorb - restores hp if hit by a water-type move
- water veil - prevents the pokemon from getting a burn
- white smoke - prevents the pokemon's stats from being lowered
- wonder guard - only super-effective moves will hit
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